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Article Summary. Determine a main role. There are three main roles that a jungler has, each of which begets a different type of gameplay:  X Research source Ganking - Involves ambushing enemy laners and junglers to weaken them, deny gold and experience, and slow their advances.
Works best when the opposing team uses a farming jungler. Farming - Involves clearing as many monster camps as possible for the purpose of becoming a high-level character in the late part of the game.
Works best when the opposing team uses a controlling jungler. Controlling - Involves hunting and killing the other team's junglers, providing resource denial and "control" of the jungle for your team.
Works best when the opposing team uses a ganking jungler. Select the correct champion. While you can use many different champions for each of the main jungler roles, your role will somewhat dictate the stat allocation for the champion that you choose:  X Research source Ganking - Jarvan IV, Nautilus, or any champion with similar stats.
Farming - Udyr, Master Yi, or any champion with similar stats. Controlling - Amumu, Trundle, or any champion with similar stats.
Select jungler-oriented runes. The runes "Fleet Footwork", "Predator", "Nullifying Orb", and "Guardian" all help your damage and defense against monsters in the jungle, as well as making your character better-suited to remaining in the jungle.
Purchase items to complement your role and champion. From the store, you can buy items that increase your damage output, mana regeneration, and so on.
Some of these offensive items are optimized for a jungler role: Hunter's Machete - Increases damage against monsters. Hunter's Talisman - Increases your mana regeneration while you're in the jungle.
Skirmisher's Sabre - Increases damage against monsters; drastically increases mana regeneration while in the jungle. Stalker's Blade - Increases damage against monsters; drastically increases mana regeneration while in the jungle.
Tracker's Knife - Increases damage against monsters; drastically increases mana regeneration while in the jungle.
Buy and use wards. Wards allow you to remove the fog of war from an area in which the ward is placed, allowing you to spot incoming enemy ambushes before the enemies can see you.
Using wards when jungling will help both you and your team spot enemies, avoid ambushes, and plan counter-attacks. You can buy wards from the store.
Wards are only available on the Summoner's Rift map. Know which monsters to kill. Start by taking on one of the red or blue monsters early in the game, as doing so will both buff you and afford you enough experience to level up.
As you work your way up to higher-level monsters and eventually the boss-level monsters, such as the dragon , you may want to request help from a laner.
Clearing a "camp" a section of the jungle that contains several monsters will prompt the monsters' respective respawn timers to begin counting down.
Gank the enemy team. Ganking refers to ambushing and weakening or even killing champions from the opposing team by attacking them from the side or from behind.
The higher your ally health and lower your enemy health the better. In the case in which both laners are low, it is especially enticing to gank because you can pick up a kill and potentially save your ally from death.
That would result in a two kill swing. Where the laners and minion waves are located in the lane matters for gank opportunities. The farther an enemy laner is from his own turret, the easier it is to catch him before he can return to safety.
Just be careful that the enemy minion wave is not too big. The extra damage from minions can turn a 2v1 into a more dangerous proposition.
Conversely, if the enemy laner is very low health, you can turret dive with your minion wave crashing into the enemy turret. This allows you to get close to the enemy laner before the turret starts to hit you.
Besides looking at the lanes, you also need to look at your own jungle camps. When the majority of your camps are up, it is safer to clear some of them before ganking.
There is a huge opportunity cost if you attempt a gank that fails while all of your camps are up. Clearing the camps resets the timer and allows you more opportunity to farm as the game progresses.
Another option you have to farming or ganking is to set-up a countergank. This is when you expect an enemy gank and walk to that area to turn the gank against the enemy.
With an assumed number advantage, enemy players will commit farther than they would if they knew that the number of champions are equal.
Thus, you lie in wait and reveal yourself as the enemy starts to overcommit. The easiest way to plan a countergank is to get vision of the enemy jungler.
If you know where the jungler is, you can follow him on the map. Placing wards around his jungle camps is a great way to follow his path.
Another great indicator for a countergank is when one of your ally laners is very low on health. This is a signal for the enemy jungler to show up and try to pick up the kill.
Attempting a countergank can also allow your ally laner to continue farming when they would not otherwise feel safe.
As a jungler, your priority on warding is keeping track of the enemy jungler. Whenever possible, you will want to try to get a Warding Totem down on an enemy jungle camp.
This can catch the jungler moving across the map. Even the absence of movement is information you can use to figure out where the enemy jungler currently is located.
The other important area of the map you want to control is the river. Taking the scuttle crabs is not only high in gold value but also gives your team vision in the river for a short duration.
Scuttle crabs are a very high priority camp for this reason. Putting a Vision Ward in the river brushes for your team can be very useful. It helps to track the enemy jungler and alerts your team to any potential roams from the enemy mid laner.
Swapping out from a Warding Totem to an Oracle Lens is very common for junglers. An Oracle Lens allows the jungler to see if he has been spotted in his map movements and to clear out any enemy vision on his path.
Using your Smite on jungle camps gives your champion health, so make sure to use it after your champion takes damage from the camp. It is also better to try to use it as the killing blow to make sure you secure the last hit on the camp.
Chilling Smite deals damage and slows the enemy champion. It is great for chasing down and staying in range of enemy champions. Challenging Smite reduces the incoming damage from the smited champion and increases your damage against that champion over a short duration.
Challenging Smite is great for dueling an enemy champion. Once you've collected your buffs and defeated all the monsters on your side of the map, you can begin consulting your minimap for any lanes which might need some help.
One of the best ways to do this is by ganking an ally's lane at just the right time, catch them off guard, and secure kills to gain an advantage.
It's knowing when to attempt these ganks and which paths to take which is what separates the best junglers from the rest, so keep an eye out for low health targets who've pushed a little too far forward in lane.
This way you've got a much greater chance of ambushing them when they've got no way of escape. As a player who can often oversee the entire battlefield, the jungler is also usually the one who monitors important buffs and objectives across the map such as the Elder Dragon and Baron Nashor.
Finally, you'll need to keep tabs on the enemy jungler's position. By no means do you need to have the foresight of an oracle, but it's key that you're somewhat aware of which lanes they might target, and even how well they're doing in comparison to you.
The best junglers monitor the opponent's jungler, perhaps warding the opposing jungle and catching them off guard as they're fighting monsters, or simply ganking the same lane to swing things in their favour.
There are a number of different routes you can take through the jungle and over time players have studied and optimised them to find the jungle path that are most efficient and most successful.
Otherwise you can back to heal, or look for a gank in lane if one appears available. This path is more ideal for champions with area-of-effect- damage and who need the health regen from Red buff.
Essentially the reverse of what you would do on the Blue team. From there you can do Raptors, Wolves and Krugs if your health allows.
Before minions have spawned, though, make sure you and your allies are providing vision in the area around your chosen starting camp in case your opponents try to invade.
Also, try to get your allies to leash for you. All this requires is them to land the first attack on a monster and then flee.
This will give you a few seconds where the creature will try to chase after them and save you a few hits.